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The new enemy types have impeccable design, ranging from more ‘normal’-looking ones like oversized mosquitoes to some seriously freaky ones like humanoid mosquito abominations, complete with terrifying feelers looking to suck some blood out of your heroes.
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The Crimson Court introduces a brand new area called the Courtyard, and as the expansion name and key art would suggest, it’s themed around the imagery of blood. That time is finally here, and The Crimson Court has just been released as the first official expansion for the game. That's basically why I think "monsters surprised" ends up way more likely to screw you in the long run, than it is to help.Ī balanced team can counter sustain forever and let you respond, but if you give RNG that chance, eventually it's gonna roll 10 natural 20s in a row and crit one of your dudes into oblivion.Darkest Dungeon is one of the most beloved success stories in video game Kickstarter history, and it’s absolutely no surprise that developer Red Hook would eventually release additional content for the brutally unforgiving permadeath turn-based RPG. Given the way death's door works in this game, basically turning every move in pokemon's false swipe, having more enemies take turns in a row is actually far more likely to be catastrophic than spreading it out between turns your party takes, even if it means them going second. It can definitely all play into the same problem though. Theoretically the only assured turn order is if someone is 9 speed faster than someone else, but that's kinda rare. At the start of each turn everyone gets 1d8 added to their speed before the turn order is established. I was under the impression this was intentional. I have on many occisions had certain characters go out of order or have a monster somehow aquire multiple turns in a row dispite their speeds being lower than the hero in question
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Originally posted by Mike Loeven:I think there is also some funkyness going on in how turn order is calculated.
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